2004 PSP Northeast Open
The 2004 PSP Northeast Open was a Paintball Sports Promotions tournament held from 25–29 August 2004 at Nemacolin Woodlands Resort in Farmington, Pennsylvania. It featured five-man, 10-man and divisional X-Ball competition, alongside the conclusion of the NXL regular season.[1][2]
Divisional X-Ball
[edit]Russian Legion defeated Dynasty 10–5 in the Division 1 final. Hogan's Alley Factory Team won Division 2, beating PBfanatics Twisted Revolution 12–3. DC Devastation defeated ECX Shakedown 7–5 for the Division 3 title.[1]
| Division | First | Second | Third | Fourth |
|---|---|---|---|---|
| Division 1 | Russian Legion | Dynasty | Infamous | Naughty Dogs |
| Division 2 | Hogan's Alley Factory Team | PBfanatics Twisted Revolution | Doc's Raiders | Xtreme Sports Factory |
| Division 3 | DC Devastation | ECX Shakedown | Demented Kidz | X-Factor |
Five-man and 10-man results
[edit]| Division | First | Second | Third | Fourth |
|---|---|---|---|---|
| Novice | NebraskaPaintball.com | Drop Zone's Dislexic Dogs | Albany Power Surge | Panhandle Allstars |
| Rookie | Team LTZ | CCX | Pittsburgh Blaze | Grim |
| Division | First | Second | Third | Fourth |
|---|---|---|---|---|
| ProAm | Fusion | Justice | Hood | Cartel |
| Novice | Enemy | Momma's Boys | Sin | Rock-It Kids |
| Rookie | Cartel Kidz | Team Aggressive | Little Fusion | Anarchy |
NXL competition
[edit]The tournament concluded the NXL regular season, establishing rankings for the World Cup playoffs. Oakland Assassins secured the Commissioner's Cup with an 8–7 victory over Baltimore Trauma. Oakland also held the Western Conference title; Trauma clinched the Eastern Conference by defeating Chicago Aftershock 11–7 on Sunday.[1]
Other Sunday results included Oakland's 12–5 win over Detroit Strange and New York Xtreme's 15–6 victory over San Diego Legacy.[1]
Equipment rules
[edit]The NXL introduced a 15-balls-per-second limit. Markers had to fire their first three shots semi-automatically, cease firing when the trigger was released, and reset to semi-automatic operation after a one-second release. Sound-based monitoring was used to check firing rates during play.[1]