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== Ammunition and feeding systems == === Paintballs === Early paintball ammunition developed from marking projectiles manufactured for agricultural and industrial use. As recreational paintball expanded, manufacturers began producing paintballs intended specifically for organised games. [[Pursuit Marketing Inc.]] established a relationship with [[R.P. Scherer]], a specialist encapsulation manufacturer, to develop paintballs suited to recreational use.[4] The paintball industry subsequently developed ammunition with water-soluble fillings and shell characteristics intended for different playing conditions. Manufacturers and brands associated with ammunition development included [[ZAP Paintball]], [[Diablo Paintball]], [[Draxxus]] and [[GI Sportz]]. === Gravity-fed loaders === Early markers typically used horizontal feed tubes holding approximately ten paintballs. As semiautomatic markers became more common, larger gravity-fed ammunition loaders were introduced. Hoppers capable of carrying 100 to 200 paintballs became widely used. Contemporary reporting by [[WARPIG]] documented the transition from small feed tubes to improvised and subsequently commercially manufactured loaders during the late 1980s.[6] === Electronic loaders === Higher firing rates created difficulties for conventional gravity-fed loaders. Manufacturers responded by developing powered loading systems intended to reduce feeding interruptions. The [[ViewLoader Revolution]] became a prominent electronically agitated loader during the late 1990s. WARPIG documented its introduction at the 1997 NPPL World Cup and subsequent electronic revisions.[7] Odyssey subsequently developed the [[Halo B]] family of powered loaders. In June 2001, WARPIG reported on Odyssey's preparations to manufacture the original HALO system.[6] Powered loaders became increasingly important as electronic tournament markers developed higher firing rates. Later products included the [[DYE Rotor]] and [[Virtue Spire]], which incorporated alternative feeding mechanisms and electronic controls.
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