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== History == === Development in 1996 === Sup'AirBall was developed by Adrenaline Games in France in 1996 as a portable alternative to the fixed obstacles traditionally used on tournament paintball fields.[1] Earlier competitive paintball fields used natural cover, wooden structures, barrels, tyres and other rigid obstacles. During the 1990s, tournament organisers increasingly experimented with artificial playing surfaces and constructed fields designed to provide more consistent conditions for competing teams. Sup'AirBall introduced inflatable obstacles made from heavy-duty tarpaulin, with seams manufactured using high-frequency welding and vulcanisation. The original bunkers were airtight and were filled with both air and water. The water provided weight at the base, helping stabilise the bunkers without requiring permanent ground anchors. This made it possible to install temporary fields on a variety of surfaces. The manufacturer identifies 1996 as the year its first generation of inflatable paintball bunkers was released.[1] === International introduction in 1997 === Sup'AirBall received international exposure during the 1997 tournament season. The manufacturer's historical account identifies two important early demonstrations: * The 7-Man World Cup in Toulouse, France, in July 1997 * The Paintball World Cup in Orlando, Florida, later in 1997 The Orlando appearance introduced the system to a major American tournament audience.[1] Following these demonstrations, distribution arrangements were established with Extreme Rage in the United States and PowerGames in Europe. Contemporary tournament history published by WARPIG also identifies the 1997 Paintball World Cup as the American debut of Sup'AirBall fields.[3] Although inflatable bunkers attracted considerable attention, traditional wooded and rigid-obstacle fields continued to be used alongside them during the late 1990s. === Development of anchoring systems === The original Sup'AirBall bunkers relied on water ballast to remain stable. During subsequent development, Adrenaline Games introduced additional methods of securing bunkers to the playing surface. By 1998, the system incorporated elastic tie-downs and anchoring arrangements intended to improve stability. The manufacturer also developed weighted pockets beneath the bunkers, allowing operators to use different forms of ballast.[2] These developments made inflatable fields more adaptable to different playing surfaces and weather conditions. === Ventilated bunker systems === In 1998, Adrenaline Games introduced a ventilated obstacle system known as '''Fitting'''. Unlike individually sealed airtight bunkers, the system used a continuous supply of air to maintain inflation. The manufacturer identifies the Campaign Cup in England as an early demonstration venue for this technology.[2] The approach was intended to address some of the practical disadvantages of heavy airtight obstacles, including their weight and the difficulty of repairing damaged bunkers. Laurent Hamet subsequently developed a patented system of interconnected inflatable structures supplied by a blower. The invention was described in United States Patent 6,296,580, titled ''Adaptable playing fields with ventilated structures'', issued on 2 October 2001.[4] The patent described a modular playing field in which inflatable obstacles could be connected to a common air-supply system. It also described the ability to create different playing-field configurations using the same components. The patent concerned a particular ventilated field system rather than every form of inflatable paintball bunker. === Product development, 2000β2002 === Adrenaline Games continued developing Sup'AirBall products during the early 2000s. In 2000, the company introduced '''Sup'AirBall 2000''', incorporating changes to the materials used in bunker construction.[1] In 2001, the company introduced two additional product lines: * '''Leisure Kit''' β a more affordable modular system intended for recreational fields and teams wishing to practise on inflatable bunkers. * '''Tubeless Kit''' β a continuously ventilated system using a small fan rather than individually sealed bunkers. The Leisure Kit was designed to allow different arrangements according to the space available. The Tubeless Kit was promoted as a portable system with an autonomous operating period of up to 26 hours.[1] In 2002, Adrenaline Games expanded its inflatable obstacle range with additional Sup'AirBall and Xtrem'Air products. These developments reflected growing demand from tournament organisers, recreational field operators and competitive teams.
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