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	<updated>2026-10-20T05:29:20Z</updated>
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		<title>Admin: Created page with &quot;&#039;&#039;&#039;Scenario paintball&#039;&#039;&#039; is a form of paintball in which participants compete through a series of missions and objectives organised around a fictional or historical setting. Unlike conventional elimination-based games, scenario paintball typically involves a continuing storyline, organised factions, specialist player roles and objectives that contribute towards an overall result.  Scenario games may last several hours, an entire day or multiple days. Larger events ca...&quot;</title>
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		<updated>2026-10-19T09:25:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Scenario paintball&amp;#039;&amp;#039;&amp;#039; is a form of &lt;a href=&quot;/index.php/Paintball&quot; title=&quot;Paintball&quot;&gt;paintball&lt;/a&gt; in which participants compete through a series of missions and objectives organised around a fictional or historical setting. Unlike conventional elimination-based games, scenario paintball typically involves a continuing storyline, organised factions, specialist player roles and objectives that contribute towards an overall result.  Scenario games may last several hours, an entire day or multiple days. Larger events ca...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Scenario paintball&amp;#039;&amp;#039;&amp;#039; is a form of [[paintball]] in which participants compete through a series of missions and objectives organised around a fictional or historical setting. Unlike conventional elimination-based games, scenario paintball typically involves a continuing storyline, organised factions, specialist player roles and objectives that contribute towards an overall result.&lt;br /&gt;
&lt;br /&gt;
Scenario games may last several hours, an entire day or multiple days. Larger events can involve thousands of players competing across extensive woodland and purpose-built playing fields.[1]&lt;br /&gt;
&lt;br /&gt;
Scenario paintball developed during the 1980s and 1990s, with [[Wayne Dollack]] and [[Kerry Rosenberry]], known as Viper, among the early organisers responsible for developing and popularising the format in the United States.[2][3]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins ===&lt;br /&gt;
&lt;br /&gt;
Scenario paintball developed from the woodland capture-the-flag games that characterised the sport&amp;#039;s early years.&lt;br /&gt;
&lt;br /&gt;
An early example was &amp;#039;&amp;#039;Operation CIA (Cash in Action)&amp;#039;&amp;#039;, reportedly organised by Wayne Dollack in 1985. According to a retrospective history based on Dollack&amp;#039;s recollections, the game involved 38 participants attempting to capture a tower defended by an opposing team.&lt;br /&gt;
&lt;br /&gt;
The game lasted approximately eight hours and incorporated an objective beyond the conventional elimination of opposing players.[2]&lt;br /&gt;
&lt;br /&gt;
Dollack subsequently developed more elaborate games incorporating night-time play, fictional characters and elements adapted from tabletop role-playing games.&lt;br /&gt;
&lt;br /&gt;
These developments helped establish the mission-based and role-playing formats that became associated with scenario paintball.&lt;br /&gt;
&lt;br /&gt;
=== Development during the 1990s ===&lt;br /&gt;
&lt;br /&gt;
During the 1990s, scenario paintball developed into a distinct part of the recreational paintball industry.&lt;br /&gt;
&lt;br /&gt;
Dollack and his wife Jackie produced extended scenario games through Florida Paintball Productions, both at [[Wayne&amp;#039;s World of Paintball]] in Ocala, Florida, and at other commercial paintball venues.&lt;br /&gt;
&lt;br /&gt;
By July 1998, Dollack had produced at least 64 scenario games. His &amp;#039;&amp;#039;Tour of Duty&amp;#039;&amp;#039; event at Skirmish USA in Pennsylvania attracted more than 600 participants and used approximately 200 acres of woodland.[4]&lt;br /&gt;
&lt;br /&gt;
Another early organiser was Kerry &amp;quot;Viper&amp;quot; Rosenberry, who established Viper Paintball in Houston, Texas, in 1996.&lt;br /&gt;
&lt;br /&gt;
Rosenberry had previously played alongside Dollack on Marion&amp;#039;s Raiders and was involved in the development of early role-playing scenarios. Viper Paintball subsequently produced events across the United States, extending the format beyond its original southeastern American base.[3]&lt;br /&gt;
&lt;br /&gt;
By the late 1990s, scenario games had developed into events featuring organised command structures, scripted missions, fictional intelligence operations, medical roles and specialised equipment.&lt;br /&gt;
&lt;br /&gt;
=== Expansion ===&lt;br /&gt;
&lt;br /&gt;
During the 2000s, scenario paintball expanded through major recreational events and dedicated scenario teams.&lt;br /&gt;
&lt;br /&gt;
Events such as [[Oklahoma D-Day]], [[SuperGame]], [[Invasion of Normandy]], [[Living Legends]] and [[Decay of Nations]] attracted large numbers of participants and became established fixtures of the American paintball calendar.&lt;br /&gt;
&lt;br /&gt;
The growth of the format was also reflected in the development of major scenario events outside the United States.&lt;br /&gt;
&lt;br /&gt;
European events include [[North v South]] in the United Kingdom, [[BigGame Mahlwinkel]] in Germany and the [[Scenario Big Game]] held in Brożek, Poland.[5][6]&lt;br /&gt;
&lt;br /&gt;
Scenario paintball has continued to incorporate different styles of gameplay, including military-themed games, science-fiction scenarios, magazine-fed paintball and events with elaborate fictional storylines.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Scenario paintball is distinguished by its emphasis on objectives and missions rather than player eliminations alone.&lt;br /&gt;
&lt;br /&gt;
Participants are generally divided into opposing factions, each with assigned objectives contributing towards an overall result.&lt;br /&gt;
&lt;br /&gt;
Missions may involve:&lt;br /&gt;
&lt;br /&gt;
* Capturing or defending strategic locations.&lt;br /&gt;
* Recovering equipment, documents or other props.&lt;br /&gt;
* Escorting designated players or vehicles.&lt;br /&gt;
* Rescuing fictional hostages or prisoners.&lt;br /&gt;
* Gathering intelligence or completing reconnaissance assignments.&lt;br /&gt;
* Defending positions against timed assaults.&lt;br /&gt;
* Completing tasks assigned by a scenario director.&lt;br /&gt;
&lt;br /&gt;
Successful missions typically earn points, which are accumulated to determine the winning faction.[1]&lt;br /&gt;
&lt;br /&gt;
=== Storylines ===&lt;br /&gt;
&lt;br /&gt;
Scenario games are commonly based on historical conflicts, military operations, science-fiction settings, films or original fictional narratives.&lt;br /&gt;
&lt;br /&gt;
The storyline provides context for the opposing factions, battlefield locations and mission objectives.&lt;br /&gt;
&lt;br /&gt;
Some events develop continuing narratives across multiple editions. [[Decay of Nations]], for example, features a recurring fictional conflict between the UNA and EKRON factions.&lt;br /&gt;
&lt;br /&gt;
Other events recreate historical military campaigns, such as the Normandy landings depicted in [[Invasion of Normandy]].&lt;br /&gt;
&lt;br /&gt;
Historical scenarios are recreational interpretations rather than literal military re-enactments.&lt;br /&gt;
&lt;br /&gt;
=== Command structure ===&lt;br /&gt;
&lt;br /&gt;
Larger scenario events commonly appoint a commanding officer, often called a general, for each faction.&lt;br /&gt;
&lt;br /&gt;
The general may be supported by executive officers, squad leaders and other command personnel.&lt;br /&gt;
&lt;br /&gt;
Commanders receive objectives from the scenario director and coordinate the movement of their players across the field.&lt;br /&gt;
&lt;br /&gt;
Two-way radios are frequently used to communicate between command staff, individual teams and referees.[1]&lt;br /&gt;
&lt;br /&gt;
=== Specialist roles ===&lt;br /&gt;
&lt;br /&gt;
Scenario games may incorporate specialist roles with abilities defined by the event rules.&lt;br /&gt;
&lt;br /&gt;
Common examples include:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medics:&amp;#039;&amp;#039;&amp;#039; May return eliminated or wounded players to active play under specified conditions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Engineers:&amp;#039;&amp;#039;&amp;#039; May repair fictional structures, bridges or other objectives.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Demolition specialists:&amp;#039;&amp;#039;&amp;#039; May destroy designated objectives using approved scenario props.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Intelligence agents and spies:&amp;#039;&amp;#039;&amp;#039; May gather information, infiltrate opposing factions or undertake covert missions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy weapons specialists:&amp;#039;&amp;#039;&amp;#039; May operate approved anti-vehicle equipment.&lt;br /&gt;
&lt;br /&gt;
Not every scenario event includes these roles, and their permitted abilities vary between organisers.[1][7]&lt;br /&gt;
&lt;br /&gt;
=== Elimination and reinsertion ===&lt;br /&gt;
&lt;br /&gt;
Unlike conventional tournament paintball, scenario games commonly allow eliminated players to return to the field during the same game.&lt;br /&gt;
&lt;br /&gt;
Players may be required to visit a designated hospital, reinsertion station or faction headquarters before returning to play.&lt;br /&gt;
&lt;br /&gt;
Some events use timed reinsertion windows, while others allow continuous reinsertion.&lt;br /&gt;
&lt;br /&gt;
These systems enable extended gameplay without permanently removing participants after their first elimination.[7]&lt;br /&gt;
&lt;br /&gt;
== Event formats ==&lt;br /&gt;
&lt;br /&gt;
Scenario paintball encompasses several related formats.&lt;br /&gt;
&lt;br /&gt;
=== Mission-based games ===&lt;br /&gt;
&lt;br /&gt;
Mission-based games consist of a series of shorter engagements connected by a common storyline.&lt;br /&gt;
&lt;br /&gt;
Teams receive objectives at designated intervals, with results contributing towards the overall outcome.&lt;br /&gt;
&lt;br /&gt;
These games can be organised on relatively small playing fields and do not necessarily require large numbers of participants.[1]&lt;br /&gt;
&lt;br /&gt;
=== Twenty-four-hour scenarios ===&lt;br /&gt;
&lt;br /&gt;
Twenty-four-hour scenario games developed as a distinctive format during the 1990s.&lt;br /&gt;
&lt;br /&gt;
These events typically combine daytime and night-time gameplay, organised mission periods and role-playing activities.&lt;br /&gt;
&lt;br /&gt;
The format was particularly associated with Wayne Dollack and Florida Paintball Productions.&lt;br /&gt;
&lt;br /&gt;
Individual events may incorporate scheduled breaks while maintaining an overall scenario lasting approximately 24 hours.[1][4]&lt;br /&gt;
&lt;br /&gt;
=== Big games ===&lt;br /&gt;
&lt;br /&gt;
A [[Big game (paintball)|big game]] is a large-scale recreational paintball event, typically involving substantial numbers of players and extensive playing areas.&lt;br /&gt;
&lt;br /&gt;
Big games may incorporate scenario missions, but not every big game has a developed storyline or role-playing component.&lt;br /&gt;
&lt;br /&gt;
The distinction primarily concerns emphasis: big games describe the scale of the event, while scenario paintball describes its mission-based or narrative structure.&lt;br /&gt;
&lt;br /&gt;
Many major recreational paintball events combine both formats.[1]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Scenario paintball accommodates a wide range of paintball equipment.&lt;br /&gt;
&lt;br /&gt;
Participants may use conventional hopper-fed markers, mechanical markers, pump-action equipment or [[Magazine-fed paintball|magazine-fed]] markers, depending on the event&amp;#039;s rules.&lt;br /&gt;
&lt;br /&gt;
Some events incorporate specialised equipment, including:&lt;br /&gt;
&lt;br /&gt;
* Paintball tanks and armoured vehicles.&lt;br /&gt;
* Portable defensive shields.&lt;br /&gt;
* Foam-projectile launchers used against designated targets.&lt;br /&gt;
* Paintball grenades.&lt;br /&gt;
* Radio communication equipment.&lt;br /&gt;
* Costumes and props associated with the scenario.&lt;br /&gt;
&lt;br /&gt;
Specialised equipment is generally subject to additional rules and inspection requirements.&lt;br /&gt;
&lt;br /&gt;
Equipment restrictions vary between events, with some organisers allowing conventional paintball markers alongside magazine-fed equipment, while others provide separate magazine-fed games.[7][8]&lt;br /&gt;
&lt;br /&gt;
== Safety and officiating ==&lt;br /&gt;
&lt;br /&gt;
Scenario paintball uses the established safety principles of recreational paintball.&lt;br /&gt;
&lt;br /&gt;
Organised events require appropriate protective goggles, marker velocity limits and rules governing safe conduct.&lt;br /&gt;
&lt;br /&gt;
Larger games may also impose additional restrictions on vehicles, pyrotechnics, projectiles and specialist scenario equipment.&lt;br /&gt;
&lt;br /&gt;
Referees supervise eliminations, verify mission completion, enforce safety rules and record points.&lt;br /&gt;
&lt;br /&gt;
Because of the size and duration of some events, organisers may also establish dedicated command areas, emergency procedures and controlled reinsertion points.[7]&lt;br /&gt;
&lt;br /&gt;
== Relationship to other paintball formats ==&lt;br /&gt;
&lt;br /&gt;
Scenario paintball overlaps with several other forms of paintball but is not synonymous with them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Woodsball]]&amp;#039;&amp;#039;&amp;#039; describes paintball played in natural or woodland environments. Scenario games frequently use such terrain, although woodsball can also involve conventional capture-the-flag or elimination games without a storyline.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Magazine-fed paintball]]&amp;#039;&amp;#039;&amp;#039; describes equipment using detachable magazines. Magazine-fed markers are popular in scenario games but are not required by the format.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[MilSim paintball]]&amp;#039;&amp;#039;&amp;#039; emphasises military simulation, including equipment, communication and tactics inspired by military operations. Some scenario games incorporate these elements, while others use fantasy, science-fiction or non-military themes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Speedball]]&amp;#039;&amp;#039;&amp;#039; generally involves comparatively short games on compact playing fields, with defined team sizes and tournament-style scoring.&lt;br /&gt;
&lt;br /&gt;
The distinguishing feature of scenario paintball is its use of organised missions and objectives within a broader game or narrative.&lt;br /&gt;
&lt;br /&gt;
== Notable events ==&lt;br /&gt;
&lt;br /&gt;
Major scenario paintball events have been organised in several countries.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* [[SuperGame]] – United States.&lt;br /&gt;
* [[Oklahoma D-Day]] – United States.&lt;br /&gt;
* [[Invasion of Normandy]] – United States.&lt;br /&gt;
* [[Living Legends]] – United States.&lt;br /&gt;
* [[Fulda Gap]] – United States.&lt;br /&gt;
* [[Decay of Nations]] – United States.&lt;br /&gt;
* [[Castle Conquest]] – United States.&lt;br /&gt;
* [[Paintball&amp;#039;s Grand Finale]] – United States.&lt;br /&gt;
* [[North v South]] – United Kingdom.&lt;br /&gt;
* [[BigGame Mahlwinkel]] – Germany.&lt;br /&gt;
* [[Scenario Big Game]] – Poland.&lt;br /&gt;
&lt;br /&gt;
These events vary considerably in attendance, game format, duration and emphasis on role-playing.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Paintball]]&lt;br /&gt;
* [[Woodsball]]&lt;br /&gt;
* [[Speedball]]&lt;br /&gt;
* [[Big game (paintball)]]&lt;br /&gt;
* [[Magazine-fed paintball]]&lt;br /&gt;
* [[MilSim paintball]]&lt;br /&gt;
* [[Wayne Dollack]]&lt;br /&gt;
* [[Kerry Rosenberry]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
# [https://www.warpig.com/paintball/recreational/psg.shtml WARPIG – Paintball Scenario Game Operations, Bret Golihew]&lt;br /&gt;
# [https://www.automags.org/forums/forum/automag-owners-forums/paintball-talk/122630-history-of-paintball Automags.org – History of Paintball, retrospective history including Wayne Dollack&amp;#039;s account of early scenario games]&lt;br /&gt;
# [https://viperpaintball.com/history/ Viper Paintball – History, Kerry Rosenberry&amp;#039;s account of the development of scenario paintball]&lt;br /&gt;
# [https://www.warpig.com/paintball/recreational/tod/index.shtml WARPIG – Wayne Dollack&amp;#039;s Tour of Duty, Bret Golihew, July 1998]&lt;br /&gt;
# [https://biggame-mahlwinkel.com/en/pages/event-infos BigGame Mahlwinkel – Official Event Information]&lt;br /&gt;
# [https://scenariobiggame.com/en/ Scenario Big Game – Official Event Website, Brożek, Poland]&lt;br /&gt;
# [https://viperpaintball.com/scenario-rules/ Viper Paintball – Official Scenario Rules, version 2022.1]&lt;br /&gt;
# [https://www.scvillage.com/blogs/event-updates/decay-of-nations-16-event-rules SC Village – Decay of Nations 16 Rules of Scenario Play, 2023]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.warpig.com/paintball/recreational/psg.shtml WARPIG – Historical Guide to Scenario Paintball]&lt;br /&gt;
* [https://viperpaintball.com/ Viper Paintball]&lt;br /&gt;
&lt;br /&gt;
[[Category:Paintball formats]]&lt;br /&gt;
[[Category:Recreational paintball]]&lt;br /&gt;
[[Category:Scenario paintball]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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